WeaponEarlyShotgunConcept

Retrovirus Blog: Weapons-grade Fun

When we decided on making a six-axis shooter, one of our first (and most raucous) debates was on weaponry.  Weapons can make or break shooters, and frankly, they’re a lot of fun More »

ParagonEditorView

Retrovirus Blog: Finding our Scale

Our last game, Sol Survivor, was a very easy game to design levels for.  The process had relatively few gameplay significant variables, and the editor did most of the hard work by More »

ScannerInDevelopment

Retrovirus Blog: Scanning for Theme

Video games are best when the interactivity of the medium allows players to thoroughly explore their central themes.  Unlike non-interactive media like TV or movies, games give players the ability to not More »

Retrovirus

Announcing… Retrovirus!

The time has come for us to put aside cryptic tweets and half-answered questions. Cadenza Interactive, the studio that brought you Sol Survivor, is proud to announce Retrovirus, a six degrees of More »

WhatIsThisPlace

Welcome to our New Website!

Welcome to the new and improved CadenzaInteractive.com! A lot has changed since the release of Sol Survivor, and the Cadenza team has been hard at work on a second project.  We're in More »

Retrovirus Blog: Weapons-grade Fun

WeaponEarlyShotgunConcept

When we decided on making a six-axis shooter, one of our first (and most raucous) debates was on weaponry.  Weapons can make or break shooters, and frankly, they’re a lot of fun to talk about.  

Retrovirus Blog: Finding our Scale

ParagonEditorView

Our last game, Sol Survivor, was a very easy game to design levels for.  The process had relatively few gameplay significant variables, and the editor did most of the hard work by generating terrain for us.  Retrovirus, though, is a whole different animal.

Retrovirus Blog: Scanning for Theme

ScannerInDevelopment

Video games are best when the interactivity of the medium allows players to thoroughly explore their central themes.  Unlike non-interactive media like TV or movies, games give players the ability to not only see themes presented in the world, but to feel out how their actions fit those themes.  When it’s done right, mechanics, setting and plot all inform one another, all helping to hold the theme up on center stage.

Announcing… Retrovirus!

Retrovirus

The time has come for us to put aside cryptic tweets and half-answered questions.

Cadenza Interactive, the studio that brought you Sol Survivor, is proud to announce Retrovirus, a six degrees of freedom first-person shooter set within the depths of a virus-infected computer.  In Retrovirus, the player takes on the role of an anti-virus program, searching out and destroying a viral threat.

Players will explore tunnels, buildings and cities inside the inner workings of a computer, battle a host of viral enemies, and solve puzzles within the machine environment.  Influenced by the classic Descent, Retrovirus will bring a modern six degrees of freedom shooter to the PC.  Retrovirus will also launch with competitive and cooperative multiplayer modes, which will be discussed in depth on our site over the coming months.

Retrovirus has been in production for a while now, and as a team, we’re ready to open up our development process and show the world what the game is all about.  We’ll be sharing our progress via design blogs and other media, all of which will be available via our website, http://www.cadenzainteractive.com.

Join us on our journey by following us across our web presence:

Facebook: Cadenza Interactive
Twitter: @cadenzagames
RSS: cadenzainteractive.com/feed

Thanks for your support, and stay tuned!

Welcome to our New Website!

WhatIsThisPlace

Welcome to the new and improved CadenzaInteractive.com!

A lot has changed since the release of Sol Survivor, and the Cadenza team has been hard at work on a second project.  We're in the midst of preparing its announcement to the world, and the team is excited to share the new game with the fans who have supported us in doing what we love to do.

If this is your first time here, welcome!  Check out our first game Sol Survivor, and get involved with the game's community on our forums.  For the latest in news on our second project, as well as sporadic updates from the team, follow us on Facebook, Twitter and via RSS.

Thanks again for your support, and we look forward to sharing the journey of Project 2 with all of you!